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Gibbed borderlands 2 save editor failed to load save
Gibbed borderlands 2 save editor failed to load save












gibbed borderlands 2 save editor failed to load save

When the game overwrites the save, the size reverts back but it still can’t be opened in the editor. It spawns me at the Southern Shelf but everything else is fine. The file size has been increased by the process. System.FormatException: unknown asset library set in packed data (this generally means new DLC that is not supported yet)Īt .PackedDataHelper`2.Decode(Byte data, Platform platform)Īt .ImportData(WillowTwoPlayerSaveGame saveGame, Platform platform)Īt .c_Displa圜lass1c.b_17()Īt .DelegateResult.Execute(ActionExecutionContext context) 89 Next 1,561 M4YON Se7ensins Beast Messages 5,768 Reaction score 1,970 Points 1,055 iBreathe said: Hello, I have a problem: when I open my SaveGame. That is to say, I can open the save, make no changes whatsoever, save it, and then attempt to reopen, and am met with this message: 1 Answer Sorted by: 2 That error message means you are using a version of Gibbed Save Editor that is not compatible with the version of Borderlands 2 you have. A save created by the editor cannot then be reopened by it. À .DelegateResult.Execute(ActionExecutionContext context) À .ImportData(WillowTwoPlayerSaveGame saveGame, Platform platform) À .PackedDataHelper`2.Decode(Byte data, Platform platform) À .BaseItem.Read(BitReader reader, Platform platform) À .Decode(AssetLibraryManager assetLibraryManager, BitReader reader, Platform platform, Int32 setId, AssetGroup group)

gibbed borderlands 2 save editor failed to load save gibbed borderlands 2 save editor failed to load save

Nom du paramètre : invalid asset index 1 in sublibrary GD_Aster_GrenadeMods System.ArgumentOutOfRangeException: L’argument spécifié n’était pas dans les limites de la plage des valeurs valides. An exception was thrown (press Ctrl+C to copy):














Gibbed borderlands 2 save editor failed to load save